Is it possible for machines to compose interesting music? Can we leverage intelligent machines to help people with no musical skills to create music? What’s the best use of machines in music creation? These are some of the questions we’ll explore in this session, which focuses on the use of Artificial Intelligence (AI) for generating music for video games.
At the beginning of the session, we’ll give a brief presentation about the impact of AI on music creation. We’ll provide a short overview of what has been done in this field to date, and analyse what are the weaknesses and strengths of using AI for generating music. The core of the presentation will be about how AI can enhance people’s musical creation abilities, regardless of their musical skills. Towards the end of the presentation, we’ll introduce Melodrive - an AI music system that is able to create music in realtime for interactive content like video games and Virtual Reality (VR) experiences from scratch.
After the presentation, attendees can try Melodrive in a VR demo. Once in the VR experience, people can wander around in a virtual stylish house. The soundtrack of the experience is generated in realtime by Melodrive. People will be able to spawn spheres, assign them emotions, and place them wherever they prefer in the virtual environment. By doing so, they’ll modify the music generation process. If a person gets closer to a ‘happy’ sphere, the music generated will start sounding happier.
When attendees get back to the real world, they’ll be asked to fill a short form to provide feedback on the demo.
This workshop is hosted by the Berlin Music Commission