Topic "Immersive Arts"

Foto: re:publica/Gregor Fischer

On day two of re:publica, stage 9 will dedicate itself to virtual worlds. The concept of complete immersion into artificial worlds is not a new one. Texts, films, video games, and performance pieces all aim to engulf their audience. VR, on the other hand, is still struggling to mature. Technological standards are developing at a dizzying pace, but VR hasn’t quite reached mainstream appeal. After years of experimenting, we want to know: what’s the status quo, what part can VR technologies play, and where are we experiencing its limitations?

Deeply familiar with this not-so-new medium, our participants come from diverse fields of study and include journalists, editors, screenwriters, photographers, performance artists, and theater producers. By offering nuanced insight into their experiences, they will discuss various perspectives on the uses, necessities, and concrete possibilities of this promising technology.