Photo credits: re:publica/Gregor Fischer
Arts & Culture
Digital technologies are changing our every day culture in a multitude of ways. We are living in the middle of the post-digital age. The Internet is omnipresent – particularly in the arts and in culture. Digital art (from remixes and GIFs to net-art to virtual reality and interactive text-based adventures), creative activism and politico-cultural questions on decision-making all are points we want to discuss with you at re:publica. Or even better - let’s build prototypes!
What roles do museums and exhibition spaces play in today's world? What can libraries do to close the digital gap? How is the distribution and consumption of music and other media changing? What are the latest developments in VR and what impacts will they have on us as a society? How are our personal interactions and societal values changing? We would like to discuss open approaches in cultural institutions, the opening of archives, creative activism, as well as collaborations between the maker scene, programmers, and artists.
This thematic cross-road invites artists, cultural experts, representatives of cultural institutions and researchers to contribute to this track - we welcome installations, performances, exhibitions, workshops and other contributions at least as much as a talk or panel. Your session can be anything from a Bingo to a theater piece.
We look forward to your projects, ideas and topic on arts & culture and are eager to see what kinds of experiences new technologies will offer us in the future.
- Arts & CultureMusic & SovereignityCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-This talk will present the Internet of Musical Things (IoMusT), which refers to the network of computing devices embedded in physical objects dedicated to the production and/or reception of musical content. The IoMusT ecosystem gathers interoperable devices and services that connect performers and audiences to support performer-performer and audience-performers interactions. Two novel classes of IoMusT devices, Smart Instruments and Musical Haptic Wearables, will be presented along with examples of their applications.
- Arts & CultureMusic & SovereignityCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-Sound and performance artist Jessica Ekomane seeks physical effects by playing with rhythmical structures and adding psychoacoustic elements to her compositions. Researcher Anita Jóri believes that her work is related to Vilém Flusser’s thought on technology. The aim of this moderated performance lecture is to unbox sound and its relation to machines, scenography and environment with the help of media theory.
- Arts & CultureCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-Kick-Off und Vorstellung des Berliner Innovationsfonds als Förderinstrument zur digitalen Entwicklung im Kulturbereich durch den Senator für Kultur und Europa Dr. Klaus Lederer.
- Arts & CultureImmersive ArtsCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-We open our “Immersive Arts”-Topic with a group of Lightning Talks. This panel brings together participants of the VR:RV project to present their recent research. They are joined by artists of the Berlin-based Performersion-Festival. All of them present their projects in 5 minutes each.
- Arts & CultureImmersive ArtsCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-“Story and narrative are the code for humanity's operating system." (Kamal Sinclair, Making a New Reality)
Which codes are embedded in the way we tell stories, and how can VR explode and expand these scripts?
- Arts & CultureMusic & SovereignityCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-Der bis jetzt ungelöste Sampling-Rechtsstreit zwischen dem Rapper Moses Pelham und Kraftwerk zeigt: gegenüber der Benutzung von Samples im Rahmen bestimmter Genres und ihrer kunstspezifischen Praktiken lässt sich keine eindeutige Linie ziehen. Über das Zusammenprallen von Urheberrecht und Kunstfreiheit diskutieren in diesem Panel RechtswissenschaftlerInnen, MusikwissenschaftlerInnen, KünstlerInnen und AnwältInnen.
- Arts & CultureMusic & SovereignityCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-Eröffnung des Topics ‘Music & Sovereignty’ // Softwares, Plugins, Controller, Interfaces: sie brechen die Grenzen klassischer Instrumente auf, verführen durch fast unbegrenzte Möglichkeiten. Mit ihrer steigenden Komplexität wächst die Souveränität des dadurch allfähigen, technisierten Künstlers - oder nicht? In dieser Lecture Performance wird erfahren und ergründet, wie diese "neuen MusikmachDinge” die Musikpraxis verändern - und mit welchen sozialen, kulturellen und ökonomischen Konsequenzen.
- Arts & CulturePOPCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-Digitalität als Identitätsstifter oder Identitätsverwertung?
Ich kann sein wer ich will! Wer ist ich? Was will Ich? Was kann Ich schaffen?
Diskussion zur Rolle einer virtuellen Identität in Bezug auf künstlerische Praxis. - Arts & CulturePOPCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-Popliteratur wurde im Laufe der letzten Jahre hochgelobt, begraben, für tot erklärt, rehabilitiert. Und jetzt?
Was bedeutet Pop in der Literatur? Eine Sprache, eine Stimme oder eine Haltung? Was ist ihr ästhetisches Potenzial, ihr politisches, oder gar feministisches? Ist Pop in der Literatur heute überhaupt noch möglich? Oder doch lieber Anti-Pop?
Der Versuch auf diese Fragen literarisch Antworten zu finden.
- Arts & CultureBlockchain-How cultural projects, cultural organizations and funding are organized via decentralized technologies:
While most people appreciate the outcomes of cultural production, both the modes of production and its organizational structures are largely ignored. The present bureaucratic system of labels, distribution services and cultural organizations make it difficult for producers to efficiently connect with their audience and build a livelihood. This panel explores in what ways decentralized technologies might help lowering the barriers to funding, communication and sales.
- Arts & CultureImmersive ArtsCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-Haptic feedback for total immersion is central to many visions of virtual reality applications. The promise to be in contact with all the senses with another person in another place in the world fuels many research branches and start-ups. But previous solutions such as Teslasuit, Neurolace, Ultrahaptics and much more are extremely complicated, resource-intensive and complex interfaces. But we all know that artists on stage can touch people in the audience without physically touching them...
- Arts & CultureImmersive ArtsCreative Commons Attribution-ShareAlike 3.0 Germany (CC BY-SA 3.0 DE)-In den Performing Arts und in Computerspielen nehmen Geschichten, die von Gruppen – statt von Autor*innen - erzählt werden, eine immer wichtigere Rollen ein: Die improvisierten epischen Abenteuer, die Twitcher und Youtuber in ihren Multiplayer Aufzeichnungen erzählen, und international immer erfolgreichere Theatergruppen, die ausschließlich eigene Stoffentwicklungen in seriellen Formaten immer gemeinsam erzählen, sind zwei stark wachsende und inzwischen auch genreprägende Formen des globalen Storytellings.